Slightly optimized Incredibox engine with less "manual setups." I might plan to add mobile support soon, after I get the general features over with. This was made for fun.

Please note that this will NOT work on the original Scratch, as there's a buttload of custom extensions that will make Scratch crash if you load them.

Some features are inspired by KS4.

Please note that Characters need to stay in the characters// folder (shown on their names)  to actually function, as there is an array list that checks for every character sprite in a slightly unreliable way, but it works, so who cares!!!!!!code

Edit this variable to change how much polos exist on screen.

Total Polos

Please and I mean PLEASE make animations with flashy characters and/or backgrounds dependent on this (Flashing lights disabled?) variable. Put an if statement around your animation  or something. I don't want anyone dying from epilepsy.flashing lights disabled variable

Has a phase 2 system, which is as simple as making this:

sprunky dunky HAHA SPRUNKI HAHA SPRUNRJETKHHUGU98(@(!()!?!?!??!?!?!? SPRUNKI !?!?!phase 2 stuff

Please remember to turn this setting off before packaging your project.

Remove raw asset data to save RAM

The  Asset Manager extension (and the engine in general) needs that HTML setting off to run, due to the extension needing to get data of the icons in the Character Sprites to load them in the Icons sprite.


btw if you use my engine please credit me that would be super cool

Download

Download
incredibox EggGine v2.sb3 1.1 MB

Install instructions

download the file and then either put it on turbowarp.org or penguinmod.com as scratch does not support any custom extensions. Asset Manager NEEDS to have "disable sandboxing" on to get sprite info/data.

Comments

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This is the most detailed info and engine I've seen so far, keep up the good work! I love it .  )